SL21W27: Difference between revisions

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*1.17.1 Update
*1.17.1 Update
**EntityDestroyPacket accepts a list again \o/
**Implement Entity copy in Chunkli with new EntityManagement-System of Minecraft
**Implement stacking of chunk data test command
**Fix mc always loading world-spawn on player connection
*Implement a DenyList to disable a set of blocks we do not want to be using in the beginning
**Bundle
**ShulkerBoxes
**Sculk sensor
**Maps
**ItemFrame / Paintings ? (should be ok because of special manager)
**Heads? (should be ok because of whitelist)
**Written Books? Probably want a management-system for this? Maybe like ISBN?
***We dont really need "random books" all over the place.
***Would even prevent all kinds of book-spam-attacks
*Reimplement World-Saver and test validity by crashing the server after a save-execution
**Still needed for re-opening files to make sure we do not loose too much on a crash
**Still needed to write out chunks that are loaded for a long time and would be lost on a crash
**Validate saving frequency is down a LOT as we save entities in their own system
**Validate entities are force-saved as well!
**MC Still saves everything at once "Saving chunks for level" including entitiy data
***Reintroduction of World-Save is needed in the end
*Add /world reload command
*Implement a TutorialManager
**Commands
**Tutorial-data-Class
***Name, Location, Area
***Item-List to add
***Item-List to remove?
***Clean/clear inventory
***Temp-Save inventory / load inventory?
***Reset flight-data?
**Persistence
**Facade
**Actions
**TutorialPod
***<br />
****
****

Latest revision as of 21:39, 3 November 2022

◄ SL21W26 | SL21W28 ►


  • 1.17.1 Update
    • EntityDestroyPacket accepts a list again \o/
    • Implement Entity copy in Chunkli with new EntityManagement-System of Minecraft
    • Implement stacking of chunk data test command
    • Fix mc always loading world-spawn on player connection
  • Implement a DenyList to disable a set of blocks we do not want to be using in the beginning
    • Bundle
    • ShulkerBoxes
    • Sculk sensor
    • Maps
    • ItemFrame / Paintings ? (should be ok because of special manager)
    • Heads? (should be ok because of whitelist)
    • Written Books? Probably want a management-system for this? Maybe like ISBN?
      • We dont really need "random books" all over the place.
      • Would even prevent all kinds of book-spam-attacks
  • Reimplement World-Saver and test validity by crashing the server after a save-execution
    • Still needed for re-opening files to make sure we do not loose too much on a crash
    • Still needed to write out chunks that are loaded for a long time and would be lost on a crash
    • Validate saving frequency is down a LOT as we save entities in their own system
    • Validate entities are force-saved as well!
    • MC Still saves everything at once "Saving chunks for level" including entitiy data
      • Reintroduction of World-Save is needed in the end
  • Add /world reload command
  • Implement a TutorialManager
    • Commands
    • Tutorial-data-Class
      • Name, Location, Area
      • Item-List to add
      • Item-List to remove?
      • Clean/clear inventory
      • Temp-Save inventory / load inventory?
      • Reset flight-data?
    • Persistence
    • Facade
    • Actions
    • TutorialPod