SL21W27: Difference between revisions
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**Fix mc always loading world-spawn on player connection | **Fix mc always loading world-spawn on player connection | ||
*'''Implement a DenyList to disable a set of blocks we do not want to be using in the beginning''' | *'''Implement a DenyList to disable a set of blocks we do not want to be using in the beginning''' | ||
**Bundle | **'''Bundle''' | ||
**ShulkerBoxes | **'''ShulkerBoxes''' | ||
**Sculk sensor | **'''Sculk sensor''' | ||
**Maps | **'''Maps''' | ||
**ItemFrame / Paintings ? (should be ok because of special manager) | **ItemFrame / Paintings ? (should be ok because of special manager) | ||
**Heads? (should be ok because of whitelist) | **Heads? (should be ok because of whitelist) | ||
**Written Books? Probably want a management-system for this? Maybe like ISBN? | **'''Written Books? Probably want a management-system for this? Maybe like ISBN?''' | ||
***We dont really need "random books" all over the place. | ***'''We dont really need "random books" all over the place.''' | ||
***Would even prevent all kinds of book-spam-attacks | ***'''Would even prevent all kinds of book-spam-attacks''' | ||
*'''Reimplement World-Saver and test validity by crashing the server after a save-execution''' | |||
**'''Validate files are closed / reopened as expected''' | |||
**'''Validate saving frequency is down a LOT as we save entities in their own system''' | |||
**'''Validate entities are force-saved as well!''' | |||
** |
Revision as of 18:05, 9 July 2021
- 1.17.1 Update
- EntityDestroyPacket accepts a list again \o/
- Implement Entity copy in Chunkli with new EntityManagement-System of Minecraft
- Implement stacking of chunk data test command
- Fix mc always loading world-spawn on player connection
- Implement a DenyList to disable a set of blocks we do not want to be using in the beginning
- Bundle
- ShulkerBoxes
- Sculk sensor
- Maps
- ItemFrame / Paintings ? (should be ok because of special manager)
- Heads? (should be ok because of whitelist)
- Written Books? Probably want a management-system for this? Maybe like ISBN?
- We dont really need "random books" all over the place.
- Would even prevent all kinds of book-spam-attacks
- Reimplement World-Saver and test validity by crashing the server after a save-execution
- Validate files are closed / reopened as expected
- Validate saving frequency is down a LOT as we save entities in their own system
- Validate entities are force-saved as well!