SL21W27: Difference between revisions
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*'''Reimplement World-Saver and test validity by crashing the server after a save-execution''' | *'''Reimplement World-Saver and test validity by crashing the server after a save-execution''' | ||
**'''Still needed for re-opening files to make sure we do not loose too much on a crash''' | **'''Still needed for re-opening files to make sure we do not loose too much on a crash''' | ||
**'''Still needed to write out chunks that are loaded for a long time and would be lost on a crash''' | |||
**'''Validate saving frequency is down a LOT as we save entities in their own system''' | **'''Validate saving frequency is down a LOT as we save entities in their own system''' | ||
**'''Validate entities are force-saved as well!''' | **'''Validate entities are force-saved as well!''' | ||
** | ** |
Revision as of 18:24, 9 July 2021
- 1.17.1 Update
- EntityDestroyPacket accepts a list again \o/
- Implement Entity copy in Chunkli with new EntityManagement-System of Minecraft
- Implement stacking of chunk data test command
- Fix mc always loading world-spawn on player connection
- Implement a DenyList to disable a set of blocks we do not want to be using in the beginning
- Bundle
- ShulkerBoxes
- Sculk sensor
- Maps
- ItemFrame / Paintings ? (should be ok because of special manager)
- Heads? (should be ok because of whitelist)
- Written Books? Probably want a management-system for this? Maybe like ISBN?
- We dont really need "random books" all over the place.
- Would even prevent all kinds of book-spam-attacks
- Reimplement World-Saver and test validity by crashing the server after a save-execution
- Still needed for re-opening files to make sure we do not loose too much on a crash
- Still needed to write out chunks that are loaded for a long time and would be lost on a crash
- Validate saving frequency is down a LOT as we save entities in their own system
- Validate entities are force-saved as well!