SL22W43
Bug: Wheat does not grow directly under a glass block?
Somehow add producing multiple items after another to production
Auto-create needed indexes on bootup again for couchbase
Update WorldSave to include Entities
- Check if minecraft already saves region files correctly now
- Reimplement World-Saver and test validity by crashing the server after a save-execution
- Validate saving frequency is down a LOT as we save entities in their own system
- Validate entities are force-saved as well!
- Save about 1-10 Chunks per tick max depending on current server load
- Disable normal Book-Writing, only allow ISBN registered books / give them a cost
- Prevent candle-griefing with potions callEntityChangeBlockEvent
- Delete cursor on the desktop from others when kicking them
- On plugin reload we need to clear the map-caches or give cursors a custom id-range of maps
- Fix => Overwrite the cursor-frame on first creation with an empty byte array - making any kind of cached data now transparent
- Refreshing of Left/Right/Top desktop part behaves different to the main screen.
- How do we want to force a refresh of multiple parts?
- Limit the amount of plots a player can select and change at one single time
- Possibly allow more plots to be changed with VIP status
- FramePartRenderCache not fully implemented
- Missing deregistering
- Missing clearing up unused bits
- Missing emergency map-id reset
- Missing commands to get info/cleanup
Leftovers 2021:
- Open Problem: How to open a screen underground?
- ChunkliService: Add additional failover ip to the server for mojang caching proxy
- Chunkli: Add command to force a player refresh via chunkli api
- Kadi: Add "refresh" command to update saved PlayerId in users
- Setup couchbase full backups automatically
- Bug: Invalid shops should be allowed to open
- BUT not allow to buy sell stuff from it
- Allows to validate the internals of the shop but not to buy
- Clearly mark it being defective in the title bar of the shop
- Chamber ticking causes too many updates of fakebars and desktop
- Better handling of update-states
- Making better use of the previous chamber state
- Rate-limit the update rate of fakebar and desktop
- Add a Tool that can destroy a whole tree BUT MAKE IT COOL not just shitty instant destroy
- Add sounds
- Add random/upwards-velocity to make it look cooler
- Add Camera-Flight System?
- Path management
- Tutorials need a path from A to B
- Path is not direct, might go around corner
- Path needs to be saved as list of positions
Bug: GeneralizedSuffixTree is nearly unusable on datasizes > 1000
- If we have ~10k users the GeneralizedSuffixTree will use up most memory on the system for all the Bin/Pod systems
Desktop Test input:
- Limit input-speed by only refreshing the screen every ~250ms while typing is still in progress
- Limit input field max input in general
- Detect desktop spam and temporarely disable desktop or kick / prison?
- Set some keys to disabled on the keyboard depending on the regex from the input-field
- Add a list of blocked mail providers
- Finish Keyboard-Input poup
- Mailing-System
- Test actually sending out email
- Indicator on top of player if in screen-mode?
Add game-state-manager
- Add frozen "spectator mode" (mail registration)
- Add frozen "spectator mode" (camera transition testing)
- Add area-limitiation depending on current state (tutorial phases)
- Add state-switchting by admin command
- Test World LightHack again
- Automated Backup-System for Server/Couchbase
- Upgradable spyglass: lights up the looked at object?
- Tutorial leftovers:
- Create legal / intro screen
- Player is in specator mode / cannot really move
- Player is forced to use the screen
- Player needs to accept AGB
- Please register to secure your account / email / get status updates
- Web-Screen only usable if email is verified
- Force-show some server features?
- Flying, desktop, plot system, planets, blueprints, shops
- Possibly as some sort of Trailer-Mode in spectator?
- Special Tutorial-Desktop-Screen
- 1. Learn to use screen
- 2. Learn to fly
- 3. Learn to research (Fuel-Plant -> Research flying/fuel?)
- 4. Learn to produce
- 5. Learn to teleport
- 6. Get a Plot
- Create legal / intro screen
- We need screen commands for players - works like Stands/Players/Mobs
- list, create, delete, info, finish, move, reset, resetelement
- /screen create aldi_entry [size, design, type5, __ ]
- Creates a default-screen with the help-text to manipulate the given screen
- /screen setdesign [screen] [screendesign]
- /screen settext [screen] [tilename] [colorvartext...]
- /screen settext aldi_entry {title, text, button1} [colorvartext...]
- /screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]
- /screen setaction xxx
- /screen settextcolor xxx
- /screen setelementdesign xxx (button styling)
- /screen setimage aldi_entry { image1 } PepeLaugh_PepeHands
- /screen setbackground aldi_entry { background } PepeLaugh_PepeHands1
- /screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]
Remove exposure of Map<String, PdaContainer<?,?>> getActions() in AbstractFake
Add toggling for edit commands / changeoption commands
add reset_all command for edit commands
If a player is in two groups the disabledPerms will always win. Do we want this?
- default group disables godmode, allperms allows godmode => results in godmode disallowed
- Feature: Allow setting single/mirrored for the ingame screens as admin
- Feature: Allow setting images on the screen (IconLayer)
- Bug: IconLayers will overwrite more than the the size of the tile
- Bug: /land info on a plot of a deleted player will result in "XXX is new to the game" message
Stasi Events:
- Implement a LOT more Metadata as its super fast anyway
- Add action to clear older stasi-data entries (good for test-data-generation / mistakes)
- (DispenserWater)
- (DispenserBonemeal)
- (BlockDispenseEvent)
- BlockGrowEvent
- BlockFromToEvent
- FluidLevelChangeEvent
- filter stasidata container to only given flags/params | add stasi desktop page query builder
Pool<Kryo> possibly broken/wait forever, revert back to own implementation if needed
- Only working with calling Util.isClassAvailable("java.util.Optional"); on startup
- Reimplement ViewDistance per player
- Implement simdist for single player
- Implement fakeviewdistance
Bug: Command calls are for some reason sync and not async? dafuq
Update: Aggressive world saving causes serverlags. Decrease the speed again at some point
Bug: Make sure we unload ItemFrames when they are outside of viewdistance but still in fakeview-range
Bug: Desktop slow if the Minecraft-Server is slow? Why?
Change implementation of BackgroundRelightTasks again?
- The old system is not really used anymore
Implement redstone-clock-detector?
- Generate Block-Images that do not exist in vanilla jar file
- https://github.com/co3moz/minecraft-render
- npx minecraft-render 1.18.1.jar out -w 32 -t 32 -d 12 -A
Setup hiring-page for
- Unpaid work
- MiniJob work
- Collab
- (Funding related) actual hiring of people