SL22W44
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Bug: Interacting with the backside needs to be implemented correctly; see AbstractDesktop.onDesktopClick if(p.getSecond() == DesktopPart.Back) continue;
- Cheap Area-Effect-Management
- Piggyback entity to move effects
- Fallingblock for gravity dependent
- Fallingblock for automatic stopping movement 1 block of total movement => 0.02f velocity, 10 blcoks of total movement => 0.2f velocity
- Eye_of_ender/EnderSignal as entity moving trough objects with constant speed
- Possibly use Entity on top to hide ender_eye icon inside the entity?
- Implementation as ILongRunningAction & AbstractAreaTracker
- Impl uses:
- Show effect for X seconds, stop (id-tracking)
- Move effect A -> B -> C -> stop (id,time-tracking)
- Follow-Effect, slowly update position by tracking an actual entity in the world
- Piggyback-effect by simply faking the entity would be sitting on a real entity. Will automatically move :)
- Can the entity be pulled by a leash?
- Xp-Orb attraction-effect might allow us to fake interaction with players
- Piggyback entity to move effects
Todos:
- Setup backup script, Sync to https://www.hetzner.com/de/storage/storage-box
- Test rsync WLS2
- Test Docker for
- Each server instance
- Bungeecord
- ChunkliService
- Couchbase
- Additionals ( jira, bitbucket, forum, mysql, xyz)
Structure Block invisible texture for render client