SL22W44: Difference between revisions
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[[SL22W43|◄ SL22W43]] | [[SL22W45|SL22W45 ►]] | [[SL22W43|◄ SL22W43]] | [[SL22W45|SL22W45 ►]] | ||
'''Bug: Interacting with the backside needs to be implemented correctly; see AbstractDesktop.onDesktopClick if(p.getSecond() == DesktopPart.Back) continue;'''<br /> | |||
*'''Cheap Area-Effect-Management''' | |||
**'''Piggyback entity to move effects''' | |||
***'''Fallingblock for gravity dependent''' | |||
***'''Fallingblock for automatic stopping movement 1 block of total movement => 0.02f velocity, 10 blcoks of total movement => 0.2f velocity''' | |||
***'''Eye_of_ender/EnderSignal as entity moving trough objects with constant speed''' | |||
**'''Possibly use Entity on top to hide ender_eye icon inside the entity?''' | |||
**'''Implementation as ILongRunningAction & AbstractAreaTracker''' | |||
**'''Impl uses:''' | |||
***'''Show effect for X seconds, stop (id-tracking)''' | |||
***'''Move effect A -> B -> C -> stop (id,time-tracking)''' | |||
***'''Follow-Effect, slowly update position by tracking an actual entity in the world''' | |||
***'''Piggyback-effect by simply faking the entity would be sitting on a real entity. Will automatically move :)''' | |||
***'''Can the entity be pulled by a leash?''' | |||
***'''Xp-Orb attraction-effect might allow us to fake interaction with players''' | |||
'''Todos:''' | |||
*'''Setup backup script, Sync to''' https://www.hetzner.com/de/storage/storage-box | |||
*'''Test rsync WLS2''' | |||
*'''Test Docker for''' | |||
**'''Each server instance''' | |||
**'''Bungeecord''' | |||
**'''ChunkliService''' | |||
**'''Couchbase''' | |||
**'''Additionals ( jira, bitbucket, forum, mysql, xyz)''' | |||
'''Structure Block invisible texture for render client''' | |||
<br /> | <br /> | ||
Latest revision as of 15:47, 11 November 2022
Bug: Interacting with the backside needs to be implemented correctly; see AbstractDesktop.onDesktopClick if(p.getSecond() == DesktopPart.Back) continue;
- Cheap Area-Effect-Management
- Piggyback entity to move effects
- Fallingblock for gravity dependent
- Fallingblock for automatic stopping movement 1 block of total movement => 0.02f velocity, 10 blcoks of total movement => 0.2f velocity
- Eye_of_ender/EnderSignal as entity moving trough objects with constant speed
- Possibly use Entity on top to hide ender_eye icon inside the entity?
- Implementation as ILongRunningAction & AbstractAreaTracker
- Impl uses:
- Show effect for X seconds, stop (id-tracking)
- Move effect A -> B -> C -> stop (id,time-tracking)
- Follow-Effect, slowly update position by tracking an actual entity in the world
- Piggyback-effect by simply faking the entity would be sitting on a real entity. Will automatically move :)
- Can the entity be pulled by a leash?
- Xp-Orb attraction-effect might allow us to fake interaction with players
- Piggyback entity to move effects
Todos:
- Setup backup script, Sync to https://www.hetzner.com/de/storage/storage-box
- Test rsync WLS2
- Test Docker for
- Each server instance
- Bungeecord
- ChunkliService
- Couchbase
- Additionals ( jira, bitbucket, forum, mysql, xyz)
Structure Block invisible texture for render client