SL22W44: Difference between revisions
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[[SL22W43|◄ SL22W43]] | [[SL22W45|SL22W45 ►]] | [[SL22W43|◄ SL22W43]] | [[SL22W45|SL22W45 ►]] | ||
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* '''Cheap Area-Effect-Management''' | |||
** '''Piggyback entity to move effects''' | |||
*** '''Fallingblock for gravity dependent''' | |||
*** '''Fallingblock for automatic stopping movement 1 block of total movement => 0.02f velocity, 10 blcoks of total movement => 0.2f velocity''' | |||
*** '''Eye_of_ender/EnderSignal as entity moving trough objects with constant speed''' | |||
** '''Possibly use Entity on top to hide ender_eye icon inside the entity?''' | |||
** '''Implementation as ILongRunningAction & AbstractAreaTracker''' | |||
** '''Impl uses:''' | |||
*** '''Show effect for X seconds, stop (id-tracking)''' | |||
*** '''Move effect A -> B -> C -> stop (id,time-tracking)''' | |||
*** '''Follow-Effect, slowly update position by tracking an actual entity in the world''' | |||
*** '''Piggyback-effect by simply faking the entity would be sitting on a real entity. Will automatically move :)''' | |||
*** '''Can the entity be pulled by a leash?''' | |||
*** '''Xp-Orb attraction-effect might allow us to fake interaction with players''' |
Revision as of 10:50, 7 November 2022
- Cheap Area-Effect-Management
- Piggyback entity to move effects
- Fallingblock for gravity dependent
- Fallingblock for automatic stopping movement 1 block of total movement => 0.02f velocity, 10 blcoks of total movement => 0.2f velocity
- Eye_of_ender/EnderSignal as entity moving trough objects with constant speed
- Possibly use Entity on top to hide ender_eye icon inside the entity?
- Implementation as ILongRunningAction & AbstractAreaTracker
- Impl uses:
- Show effect for X seconds, stop (id-tracking)
- Move effect A -> B -> C -> stop (id,time-tracking)
- Follow-Effect, slowly update position by tracking an actual entity in the world
- Piggyback-effect by simply faking the entity would be sitting on a real entity. Will automatically move :)
- Can the entity be pulled by a leash?
- Xp-Orb attraction-effect might allow us to fake interaction with players
- Piggyback entity to move effects