SL22W44: Difference between revisions

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[[SL22W43|◄ SL22W43]] | [[SL22W45|SL22W45 ►]]
[[SL22W43|◄ SL22W43]] | [[SL22W45|SL22W45 ►]]
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* '''Cheap Area-Effect-Management'''
** '''Piggyback entity to move effects'''
*** '''Fallingblock for gravity dependent'''
*** '''Fallingblock for automatic stopping movement 1 block of total movement => 0.02f velocity, 10 blcoks of total movement => 0.2f velocity'''
*** '''Eye_of_ender/EnderSignal as entity moving trough objects with constant speed'''
** '''Possibly use Entity on top to hide ender_eye icon inside the entity?'''
** '''Implementation as ILongRunningAction & AbstractAreaTracker'''
** '''Impl uses:'''
*** '''Show effect for X seconds, stop (id-tracking)'''
*** '''Move effect A -> B -> C -> stop (id,time-tracking)'''
*** '''Follow-Effect, slowly update position by tracking an actual entity in the world'''
*** '''Piggyback-effect by simply faking the entity would be sitting on a real entity. Will automatically move :)'''
*** '''Can the entity be pulled by a leash?'''
*** '''Xp-Orb attraction-effect might allow us to fake interaction with players'''

Revision as of 10:50, 7 November 2022

◄ SL22W43 | SL22W45 ►


  • Cheap Area-Effect-Management
    • Piggyback entity to move effects
      • Fallingblock for gravity dependent
      • Fallingblock for automatic stopping movement 1 block of total movement => 0.02f velocity, 10 blcoks of total movement => 0.2f velocity
      • Eye_of_ender/EnderSignal as entity moving trough objects with constant speed
    • Possibly use Entity on top to hide ender_eye icon inside the entity?
    • Implementation as ILongRunningAction & AbstractAreaTracker
    • Impl uses:
      • Show effect for X seconds, stop (id-tracking)
      • Move effect A -> B -> C -> stop (id,time-tracking)
      • Follow-Effect, slowly update position by tracking an actual entity in the world
      • Piggyback-effect by simply faking the entity would be sitting on a real entity. Will automatically move :)
      • Can the entity be pulled by a leash?
      • Xp-Orb attraction-effect might allow us to fake interaction with players